mutants and masterminds power ideas

@kerbev: That is of course something that is on my to-do list. | d20 Anime SRD Core books and new releases for Mutants & Masterminds, Third Edition are below. NOT_NPCThis index page lists the various Mutants & Masterminds NPCs and creatures by Power Level. When you create a concept for your character, the first tip is to build a character that fits in the age in which the campaign is set. I could not find a rule against using Creation for armor, however, it seems inefficient. A government agency knocks out and kidnaps the PCs and a bunch of other metahumans, drugs them, and is flying them/other way of transporting them to a secret government complex . Kerri Bee from Upstate, NY on September 16, 2012: Great sci-fi topic. Spiritual: Related to divine powers, spiritual rituals call upon the abilities of other beingsincorporeal spiritsto create their effects. Stone Strike: Strength-based Damage, Variable (stone weapons) 1 point + 1 point per rank. Reviewed in the United States on February 21, 2014. I've had a bunch of ideas for running a game, myself, but doubt I'd ever get the chance. The real villian was the CEO of the company. And while you might be less physically strong, you could still have a few tricks up your sleeve (like Concealment or Illusion) to prevent yourself from being caught blind-sided in battle. and more!. Descriptors do have some impact on the game since some effects work only on or with effects of a particular descriptor. Powers need to fit in with current thoughts on advanced science, and realism and emotion are key parts of these comics. A certain amount of flexibility is built into descriptors, allowing them to cover the full range of possible powers. Please note in the title which edition of the game (1st or 2nd) was used when making the character. Power Profiles answers the question, How do I create? for hundreds of different powers and dozens of different themes. The best answers are voted up and rise to the top, Not the answer you're looking for? Its all a matter of how powerful the effect is and what modifiers have been placed on it to increase or decrease its performance. Concealment creates thick banks of fog, giving it the fog or mist descriptor. Each profile features a look at the theme's descriptors and mechanics, important game system effects, and a selection of offensive, defensive, movement, and utility powers. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. Whether a character with powers is superhuman or not is largely a matter of opinion and the descriptors used. If your concept allows for it, you could tweak your powers a bit to support the team and have their strengths cause the weaknesses you develop as a result. What age you play in is a good indicator of how superheroes were seen in those times, and also what kind, in addition to how much power they had at their disposal. Counting and finding real solutions of an equation. All of your feedback is much appreciated, thanks a lot guys. Cookie Notice So, with no further Ado, here's the first two ideas! The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine.Power Profiles gives you those powers. I'm not sure why they were so specific with that one. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. HubPages is a registered trademark of The Arena Platform, Inc. Other product and company names shown may be trademarks of their respective owners. Fast delivery and very happy with items I ordered would use them again, 1996-2023, Amazon.com, Inc. or its affiliates, Select a location to see product availability. Character Concept. As you can see, even one defense (Toughness) already has multiple ways of getting the same result, and they can even be mixed and matched. And what if the pills were knocked out of his hand at the crucial moment? The emphasis here is that the armor provides protection - it can't be used as a bridge or wedge or block. Any other ideas out there? I want the PCs be fairly low powered in the beginning. It is to define a character as precisely as one can while ensuring that all characters made using the same design principles are tightly balanced with each other. : The geneticist sounds cool; name ideas include Genus or D.N. For a better experience, please enable JavaScript in your browser before proceeding. Mutants & Masterminds.com Posted by 4 months ago. Acrobat Ace PL12 (For M&M1e | created by Insight) Agent Thirteen PL13 (for. Having a character that is too one-sided, lacks defense or offense, or simply doesn't feel right will only lead to frustration. | 13th Age SRD Now you can shop through a catalog of pre-created power concepts looking for just the right one to suit the hero or villain you want to create. Hero Lab Hey now, I watched One Punch Man, you can't hide where you got that first name from me! Sensory: Heat vision would be an obvious one, but also the ability to smell combustibles, for instance. It's a standard Powerhouse with Complications. The Goals of this Guide. Building a new character also means that it pays to see what the other players are building. For example, a weather-controlling heroine has the following effects: Damage, Concealment, and Environment. In fact, unlike 2e Ultimate Powers book, the core book's chapter on powers remains valuable and this book simply adds on it. One of my favorite RPGs is the tabletop game Mutants and Masterminds. . and our in the 1980s a secret government program in the UK created "Joint Artillery/Assassin suits" 12 foot tall mechanical exoskeletons that could quietly kill a man, or just as easily shell an entire mountainside. You are using an out of date browser. | 5th Edition SRD Where do you get all those wonderful toys? Characters can lift tanks, fly through the air, throw lightning from their hands, shoot lasers from their eyes, or any number of other amazing things. Can you still use Commanders Strike if the only attack available to forego is an attack against an ally? Essentially a semisymbiotic organism that fulfills a role similar to Iron Man's suit. After a few adventures and analyzing the kinds of turly perverse and dangerous criminals they dealt with the story began to slowly unravel as to the origins of what was going on - the government agency that was in charge of the heroes (as well as the supers in several other locations across the country) were actually creating the bad guys in a lab, setting them free in the community in order to be a serious meance and to get confronted by the heroes. Say that we have a superhero based around fire. Mar 19, 2023 - Explore Mike Athey's board "Mutants and Masterminds" on Pinterest. Sometimes they fought crime to avenge a murdered loved one (such as Batman) or out of a strong sense of Justice (Spiderman). Another way to think of it is that this book is filled with effects, but your character sheet is filled with powers. | Monad Echo SRD Those who have more "super" in their hero also have the option of taking the Protection power, which is a blanket for anything that could protect you from thick hide to armor to glowing force fields. Writers return to making stories about a sense of wonder and discovery, with myriads of alien races and unexplored dimensions. Super-Powered by M&M Trademark License: Make your own Mutants & Masterminds-compatible products! What were the most popular text editors for MS-DOS in the 1980s? JavaScript is disabled. You rock! The GM sets the rules as far as what descriptors are required (or restricted) in the series. Unfortunately, matching images in the creative commons that fit here are hard to find and possibly do not exist. Some effects are quite obvious, such as Flight, Insubstantiality, Growth, or Shrinking. Its the creation rank, so shield and armor are Protection 7 a sword damage 7? The X-Men each had either a single power that they used in interesting ways (Cyclops' laser beam) or they had a group of related powers (Storm's weather control). The first step away from imitation is to mix things up: take a few of the powers you like, and replace some with other powers. | Into The Unknown First off, your Stamina adds to your Toughness save, so a high score here can already cover it quite nicely. So without further do, heres a list of session ideas that Ive either field tested, or always wanted to try out. The premise was that the characters were government sponsored agents working in New York. What flaws are you talking about with the first one? New Pages | Recent Changes | Privacy Policy, 3rd Party Highlights: The Divine Curator (Names Games), 3rd Party Highlights: Alternate Race Options (Little Red Goblin Games), 3rd Party Highlights: Unchained Ninja (Everybody Games), RPG Kickstarter You Should Back: (Press Release) The Dungeon. Depending on what you had in mind, you may want to add the Removable modifier as well. If it's a carbon copy of the Flash, you're going to make a lot less in royalties than you have to pay in plagiarism fines. It may not display this or other websites correctly. The system is so open-ended, and there are so many choices to make that before long, you're focusing too hard on the goodies to realize that a fun character still needs a solid base in order to be playable. | Forge Engine SRD I've always thought a group of superheroes who travels disguised as a rock band would be awfully fun in a very cheesy sort of way. Okay, the first isn't too hard. Secret Identities. Based on my own experience, its best to contain the game to one-shot campaigns, but you also need to take the time to shake it up if youre playing it in the long term. One: Go out and read some comics. Traveller SRD Don't use the Creation power for a sword and armor. | Forge Engine SRD | Warrior, Rogue, Mage SRD If everyone's building a happy platinum-age do-gooder, then your brooding Iron Age gunslinger is going to stand out, and not necessarily in a good way. On Patrol. | True20 SRD Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them. Remember, mechanics aside, you can usually describe the powers however you want. It is used as the defense against all damage powers. You are using an out of date browser. Let's see how to make this concept into a few powers: In this fashion, you are always sure to have an answer in any situation. Created Jul 30, 2013. How does the Insidious Extra interact with the Weaken Power? Just because one hero throws lightning and an opponent can absorb electricity doesnt mean the villains absorption doesnt work because its not the exact same descriptor. I was hoping to pull of stuff from Injustice. The character's appearance should be distinct, not confused with another character. JavaScript is disabled. This clever take on the classic medium of heroism serves as one of the most diverse scenarios for both DMs and PCs. Lolcrow (author) from Stockholm, Sweden on September 16, 2012: @Lolcrow: Edit: I have discovered some pictures from Public Domain that were fitting enough to be included for now, thanks to a surprise photo-quest. What is a grab check, and how does it interact with Strength, Fighting, and Elongation? To add the following enhancements to your purchase, choose a different seller. With the Mutants & Masterminds rules you can create virtually any power you can imagine, but where to start? | Cairn SRD A minor scale definition: am I missing something? Many campaigns using the Mutants & Masterminds system will equate themselves to one of the "Ages" of comics. Depending on how your character "summons" the sword, that may be a Feature or Quirk. Usually, a required descriptor reflects some common element of the series. | Everyday Heroes SRD Looking for more? Absolute Power! Here's a quick overview: Heroes were heroes just because. If the powers are meant to manifest as one effect as a time (similar to the Green Lantern), then use a power array like the publishers did in their "Heroes and Villains" document. IMPROVE ROLL. Hero Conversions Hey so I'm new to the Mutants & Masterminds game and I'm struggling to come up with ideas for characters. The different sense types are descriptors pertaining to sensory effects. "Nothing has to be true, but everything has to sound true." How do I assemble this Perception-based Defensive power into Mutants and Masterminds? Min-maxing is a habit where players try to make their characters as efficient as possible. Not a lot new so if you have a good understanding of the M&M rules you won't get a lot out of it besides saving time but that can be helpful. Then I. | ACK-SRD As tragedy after tragedy happened at the Faculty of Meta-human studies, they formed a university sponsored superteam. Embedded hyperlinks in a thesis or research paper, Adding EV Charger (100A) in secondary panel (100A) fed off main (200A). 2023 The Arena Media Brands, LLC and respective content providers on this website. Extras increase a powers cost while flaws decrease it. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. You must log in or register to reply here. Let's take Toughness as an example. They had a wide range of powers that didn't really have a connection "theme." Their powers were usually themed after animals, philosophical concepts, or grouped around a single word or idea. | Heroes and Monsters SRD Ultimately its up to the GM to decide if having certain effects makes a character something other than human, (and what, if anything, that means) depending on the nature of powers in the setting. Anyway, here're the ideas I've had. So perhaps you could build it as Protection, Sustained (magic). | GumshoeSRD | Cepheus SRD Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Roleplaying Game, from armor and weapons to psychic crystals and steamtech. For reference, I am comparing these to some of the published "Power Profile" documents that describe example superpowers. A hero with the Concealment effect could use it to create a power called Blending, Blur, Cloak, Invisibility, Shadowmeld, or anything else appropriate to the character you wish to play. This is important, because the character creation system is SO open that you can easily become lost among all the possibilities. My advice is to never do this. Has the cause of a rocket failure ever been mis-identified, such that another launch failed due to the same problem? Current Creation Set up: Mystic Constructs: Create 7, Continuous, Innate, Precise. Has depleted uranium been considered for radiation shielding in crewed spacecraft beyond LEO? by /u/Tipop. I'm sure some straps or buckles is hinge equivalent. (And superteams are what you need to be studying here; Spiderman can be cool, but he's a loner, and loners aren't a group activity.). Beverly Rodriguez from Albany New York on September 18, 2012: Good information here, and well done lens. The House of Representatives is considering bill HR 734, which would alter Title IX's student sex discrimination protections, which currently protect against discrimination based on gender identity, to ban all trans and intersex youth from girls' and womens' school sports. Character Sheet Yes, you won't regret buying this book. Each rank in this power gives you +1 to your Strength rank for determining how much weight you can lift and carry, but does not increase your Strength damage or other effects . It also analyzed reviews to verify trustworthiness. Likewise, a golden age classic hero will seem "flat" and less human when played in an Iron Age campaign. Her Environment is the power to control the weather, giving it the descriptor weather. If the heroines power comes as a gift from the gods, it may also have the descriptor divine or magical. On the other hand, if it comes from her mutant genetic structure, then it has the descriptor mutant. A villain able to nullify mutant powers could potentially nullify all of the heroines powers! Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Hero Conversions While the powers of the heroes are often themed and grandiose, they are more limited. During a stress situation he gets faster and faster and faster and has to judge when to pop the tranks, suddenly becoming useless to his teammates. Great subject, too! Some ideas: Heroes (Volume 4): The PCs had powers, but the world at large doesn't know about them. The Creation power is for creating constructs or objects of a certain volume, such as walls for cover or bridges to cross gaps. Effect: Enhanced Strength, Limited to Lifting 1 point per rank. In addition, I will be posting other ideas I have in the future here. Is there a generic term for these trajectories? | 2d20SRD 47. | Gods and Monsters SRD | d20PFSRD You will have noticed that throughout this piece, I have added examples of existing superheroes when describing concepts. | Gods and Monsters SRD | PF2 SRD That's over 400 different powers in one book! Check out our other SRD sites! Oct 31, 2021 - Explore Simon Taylor's board "Mutants And Masterminds", followed by 523 people on Pinterest. Lightning is a form of electricity. | Open Fantasy SRD Parabolic, suborbital and ballistic trajectories all follow elliptic paths. Follow 100 Mutants & Masterminds Session Ideas One of my favorite RPGs is the tabletop game Mutants and Masterminds. | Starjammer SRD | Five Torches Deep SRD Mutants & Masterminds Forum By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Spiderman's powers are a wide array, but all marginally spider-related. Air - Armor - Animal - Cold - Cosmic - Darkness - Death - Dimension - Dream - Earth - Electrical - Element - Fire - Gravity - Illusion - Kinetic - Life - Light - Luck - Magic - Magnetic - Martial - Mental - Meta - Morphing - Plant - Radiation - Sensory - Size - Sonic - Air - Armor - Animal - Cold - Cosmic - Darkness - Death - Dimension - Dream - Earth - Electrical - Element - Fire - Gravity - Illusion - Kinetic - Life - Light - Luck - Magic - Magnetic - Martial - Mental - Meta - Morphing - Plant - Radiation - Sensory - Size - Sonic - Speed - Strength - Summoning - Talent - Tech - Teleport - Time - Water - Weather. If an instant, concentration, or sustained effects base duration is changed using modifiers, the effect remains noticeable. Brief content visible, double tap to read full content. I would say this book is a must buy if you play 3e, and no not all books in the line are 'must buy' (e.g. Presumably he has a way to calm down - tranks? Affects Others, Area and Personal Range power combination is possible? Mutants & Masterminds: Basic Hero's Handbook, Mutants & Masterminds Game Master's Guide, Revised Edition, Superteam Handbook: A Mutants & Masterminds Sourcebook. A rather common concept, right? Upon returning, the party is forced to conclude that one way or another, they, You can get A Monster for Every Season: Summer 2 now at Gumroad, http://mutantsandmasterminds.com/catds-adventures/, AMFES: Summer 2, Now with Digital Tokens Included, 2020 Holiday Ornament and Black Friday Sale, If this is your first visit, be sure to Mutiny Machine. What makes you think that? This article covers a few simple basics to keep in mind when building a character. | Starjammer SRD In combat, the Creation power can be used to trap enemies, or drop constructed objects on them, but it's not for direct damage. This is quite significant, and having a low save means you either need really powerful defensive powers (Concealment, Illusion, Impervious Create), or the campaign would have to be low on combat (Like an exploration or political setting). There's communicate with animals, but not mind-control animals. | Cepheus SRD This clever take on the classic medium of heroism serves as one of the most diverse scenarios for both DMs and PCs. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. While a created object can potentially be wielded as an improvised weapon, the effect cannot otherwise create attacks or other effects; you must acquire these effects separately (perhaps as Alternate Effects). Take inspiration from the world around you to flesh out your character and give it a life of its own. Your "mystic armor" superpower seems functionally equivalent to a force field. You get its rating added to your toughness save, allowing you to easily dodge lethal attacks. | Into The Unknown If all superhumans are psychic mutants, then all powers have both the "psychic" and "mutant" descriptors. | FateCoreSRD It looks like WhatsApp is not installed on your phone. I received the item in good condition on August, 2018, Reviewed in the United States on September 19, 2018, Poorly packaged, damaged in transit, and of low quality manufacture, but great contents, Reviewed in the United Kingdom on March 30, 2019, Reviewed in the United Kingdom on June 26, 2018. Defensive: Used to protect yourself or allies, Movement: Used to get around the game world, Sensory: Allows you to know something others do not, Utility: A special trick that makes you useful to others. Defenses are one thing where you don't want to skimp. Sample powers are presented on Table: Power Effects in, 3rd Party Highlights: The Divine Curator (Names Games), 3rd Party Highlights: Alternate Race Options (Little Red Goblin Games), 3rd Party Highlights: Unchained Ninja (Everybody Games), RPG Kickstarter You Should Back: (Press Release) The Dungeon. Modifiers change how an effect works, making it more effective (an extra) or less effective (a flaw). A character who breaks this guidelinesay the one alien in a setting where all powers are otherwise mutant in originmight have a Benefit (unusual origin) or face certain complications, possibly both. I am a big fan of the teenager/mutants coping with their powers while coping with growing up, but its a bit over-used. But in essence, each power can be put in one of a few categories: When building a new character, if you want to have a solid base, make sure to have at least one power in each category. Can I use my Coinbase address to receive bitcoin? Kind of disappointing seeing him use constructs as offensively and defensively, like weapons armor or shields, but rules Nerfs it to just force field and blast variants. In combat, the Creation power can be used to trap enemies, or drop constructed objects on them, but it's not for direct . This should give you a good idea of just how different superteams can be. Character Generator Adding a character? The Subtle modifier can make noticeable powers difficult or impossible to detect. Recently I have started to design a character in Mutants and Masterminds third edition, and have hit a snag. Good stuff. Step 1. The background is very important, as it will determine your character's outlook on life and how they will react to things happening in the game. The product is a compiling of the Power Profile pdf's plus Steve Kenson writes about 6 or so essays on problem powers and other topics. Full content visible, double tap to read brief content. Creating Weapons and armor with Creation Power? It will start out with the PCs gaining superpowers. One: Go out and read some comics. Thanks! Each profile features a look at the theme's descriptors and mechanics, important game system effects, and a selection of offensive, defensive, movement, and utility powers. A magically created sword is similar to an offense power I found in the "Earth Powers" document: You form temporary weapons of stone in your hands, or even transform your own hands and arms into stone weapons. One is a Batman-style-urban kind of game. Right here! To the right is a short list of sample, pre-made powers. Learn more about Stack Overflow the company, and our products. Theyre still powers in game terms, but they dont necessarily mean the character is something other than human. Some power sets will always be more flexible than others, but basically, no matter what concept you pick, you should be able to fill in this shortlist. | Basic Fantasy SRD. I would like to calculate an interesting integral, "Signpost" puzzle from Tatham's collection. - Isaac Asimov (Second Foundation). 3) Paper quality is low, and this whole book seems like 1) Book was packaged in super-thin card, with nothing between it and that card, so arrived with corners dented in. Use this when you think out the concept and revisit it when you are almost done to make sure you covered everything. Effects with a duration of instant, concentration, or sustained must be noticeable in some way. Campaign ideas for Mutants and Masterminds!! Players spend character points on various powers for their heroes, like acquiring skills or other traits. | OGN Articles Many great characters started as caricatures of politicians or sportspeople or were based on people the creators knew in real life. On a result of 1 through 10 on the second roll, add 10 to the result, an 11 or higher remains as-is (so the re-roll is always a result of 11-20). When you build characters that form a team rather naturally, you will find the game turns out much better and more fast-paced. Mutants and Masterminds 3e Character Guide. Traveller SRD Not quite what you're going for with the first one but he does remind me of the Jason Statham film "crank". Mutants & Masterminds Forum Mutants & Masterminds.com As for the second name, sorry to be rude but it's kinda cheesy. It was like 20 years ago. Hero Art by Storn Cook. If all superhumans are psychic mutants, then all powers have both the psychic and mutant descriptors. You can either start with those or build your own powers using effects, descriptors, and modifiers. Character Generator Privacy Policy. At first I wanted to have them at PL 1, but after some searching it seemed like that was not such a good idea. They had strong moral fiber and were powerful enough to handle almost anything. Shipping cost, delivery date, and order total (including tax) shown at checkout. Her Damage effect is the power to throw lightning bolts, so it has the descriptor lightning. If a villain can absorb electricity, then his power works against the heroines Damage (since lightning is electrical in nature). Is there a weapon that has the heavy property and the finesse property (or could this be obtained). It is well worth it and essentially is the Ultimate Powers book for 3e Mutants and Masterminds. Hello, person at the keyboard! How protective would the armor and shield be and how lethal is the sword? You're not the only one who'd love to play or run a Mutants & Masterminds game. Of course, certain concepts might not be able to fulfill them all (the movement options for a Telepath are limited), but this gives you perspective on your character's weaknesses. Utility: The most difficult category, but even here, you could turn into a fiery form or perhaps animate flames into a flame creature, or welding metal, or being an expert glassblower. Re: Mutants and Masterminds Plot Ideas. | Basic Fantasy SRD. Reviewed in the United States on February 13, 2019. Help others learn more about this product by uploading a video! More information is available at the link below, which will also help you contact your representative. For a better experience, please enable JavaScript in your browser before proceeding. Power Profiles is good. Supernaturals is NOT a must buy book, though of course that book too is a well done book you don't absolutely need it). Similarly, the "mystic sword" should be a Damage power, because the emphasis is on what the sword does, rather than how your character created it. Help me name my GURPS Black Ops campaign? Depending on how interesting your locale is (if it's even a Real Life place), you might want to invent a bunch of villains (or heroes, I guess) based on some of the stereotypical subcultures found in the community.

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