fallout: new vegas do companions need ammo

The moment you give them something different they'll need ammo to use with it. What positional accuracy (ie, arc seconds) is necessary to view Saturn, Uranus, beyond? If the null hypothesis is never really true, is there a point to using a statistical test without a priori power analysis? Nice one Posts:3473 Joined:Thu Jun 21, 2007 5:30 am I'm curious if you've noticed them run out of ammo with other guns. It was so untested that with some luck in 2-3 game weeks you can literally buy the entire Gun Runners' stock just from selling what you find there. unfortunately when i equiped it to her she pulled it out, then when we got into combat went back to her default 10mm :(. Yet another way is to tell the companion to wait, which appears to replenish the companion's health and remove the poisoning. After that, hardcore mode can be turned back on. Which was the first Sci-Fi story to predict obnoxious "robo calls"? Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Magical companion ammo (Fallout: New Vegas), Do Not Sell or Share My Personal Information. It's been a while since I played, but I don't think followers ever used ammo. They don't need ammo for their default weapons, they have an infinite supply. Craig Boone has an endless amount of .308 rounds for his hunting rifle, and as there is only his clothing in his inventory, the magical companion ammo is hidden. Not sure about gear degrading, but Companions Infinite Ammo-mod saves you a lot of higher-end ammo, especially if you give Boone the All-American like I do every replay, it's become a habit since he stole it the first time. Followers used ammo? Directed by James Mangold, the movie also stars Phoebe Waller-Bridge, Antonio Banderas, John Rhys-Davies, Shaunette Renee Wilson, Thomas Kretschmann, Toby Jones, Boyd Holbrook, Oliver Richters, Ethann Isidore, and Mads Mikkelsen. Valve Corporation. This also applies to non-human companions who cannot wear armor, i.e. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Yep, unfortunately you do need to give the companions ammo. This seems at odds with the answer provided by Corey for companions, but they could be a special case? It can also be the only needed source of ammo for an energy weapon character as it may spawn more than 2000 cells weekly. Better yet do you know of a list that shows all the companions and shows what guns they can use. This is more prone to happen if one chooses to wait for the companion, however. However, after waiting for a certain amount of time, companions will return to where they were originally recruited. Has the Melford Hall manuscript poem "Whoso terms love a fire" been attributed to any poetDonne, Roe, or other? Veronica is a Brotherhood of Steel agent that can become a follower fairly early on in the game. They will also stop using a weapon if it breaks, according to the wiki. This means they only need to carry 1 ammo equip someone with a minigun and 1 ammo, they can blast away all day! Companions in the player's party deal damage based on the game's difficulty setting. No. They share the same main characteristics as the standard version of the weapon and only differ in name, such as: Permanent humanoid companions can wear and/or carry all types of clothing that is not associated with any faction. Gun Runners' Arsenal (truncated as GRA) is a Fallout: New Vegas add-on released on September 27, 2011, along with Courier's Stash. Companions default armor doesn't degrade and their default weapons don't run out of ammo. Why is it shorter than a normal address? Fallout New Vegas Hidden Weapon Extra Ammo. pls help. My companions only have the guns I give them. To fix this, tell your companion to wait outside. Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI, Screenshot of the Week #89 [Submissions Closed, Vote Now! Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Are there any mods that remove all the default gear from compaions? Characteristics Magical companion ammo is a special ammunition type that companions with ranged weaponry use when no regular ammunition is currently within their inventory. Leaving a companion without any of their magical companion ammo will mean that they will be unable to fire their ranged weapon until the ammunition is returned. Magical companion ammo is a special ammunition type that companions with ranged weaponry use when no regular ammunition is currently within their inventory. Nerve boosts the damage and Damage Threshold of each companion by 5% for each point of Charisma a character has. AmenoLT (Topic Creator) 11 years ago #3. Which quests should I take to get an independent New Vegas and happy endings? Can I use my Coinbase address to receive bitcoin? Unlike permanent companions, temporary companions do not use the companion wheel, do not heal automatically, and with the exception of Deputy Beagle, do not have an option to exchange equipment. The weapon must be stronger then the original weapon the companion uses. Unless you are getting the 50% companion damage bonus from 10 charisma though their default weapons are generally the best choice. All eight permanent companions in Fallout: New Vegas. Companions default armor doesn't degrade and their default weapons don't run out of ammo. You only need to give them a weapon; they have infinite ammunition. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. ALL RIGHTS RESERVED. The results will be all the mods available for that companion, starting with the most downloaded mods. What is Wario dropping at the end of Super Mario Land 2 and why? I'm going to try that tomorrow. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. ], Guards not equipping the items I give them. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. oh that is cool thanks. End of information based on bugged content, Q&A session with Josh Sawyer during a live charity stream. This optional content also adds new challenges and more achievements and trophies. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Number one rule of Fallout 1 and 2. Companions will drop any weapons they had currently equipped if said weapon breaks. The following is based on bugged content. Well, they did in 1 and 2. When a gnoll vampire assumes its hyena form, do its HP change? If equipping followers with a better weapon, (DPS is checked) add ammunition and check its count from time to time - they seem to hold on to the new weapon when out of ammunition or switch to melee instead. You have to supply them with ammo. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Morrowind May Modathon and Skywind Gameplay Preview. My cousin was one of the companions and he just wouldn't stfu about how much ammo he was burning through. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. ALL RIGHTS RESERVED. Using the console command "resurrect" on a companion (even while the companion is still alive) will strip them of any and all items given to them. Lily Bowen, Rex, and ED-E. Generating points along line with specifying the origin of point generation in QGIS, Adding EV Charger (100A) in secondary panel (100A) fed off main (200A). Would she use up that ammo? A way around this is to turn hardcore mode off (if it is active). Every permanent companion has their own quest, either side or unmarked. The only time companions will have infinite ammo is when they use their default weapons. How do I stop the Flickering on Mode 13h? For example Boone is so damned deadly because his default weapon is the Hunting Rifle, whereas Cass' default is only a puny Caravan Shotgun. Skeever taught it to me From what ive seen of my nephew playing, ammo for companions doesnt matter. http://www.nexusmods.com/newvegas/mods/34912/. Will followers swap weapons "intelligently"? -removed world placement of companion ammo source. On the PlayStation 3, this can be fixed by telling the companions to use melee or ranged and switch back to what they were using. Generating points along line with specifying the origin of point generation in QGIS. My follower picked up a gamma pistol and a few rounds along our travels, and ran out of ammo shortly after. Most companions use a weapon that's named after them. The powerful open-source mod manager from Nexus Mods. wait, no arguing? 2. you must give the companion amo for the gun that you want it to use. This should not be needed for any companion or follower as the are now covered by the script. Arqade is a question and answer site for passionate videogamers on all platforms. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Are there any canonical examples of the Prime Directive being broken that aren't shown on screen? They also have more action points than you do. Espaol - Latinoamrica (Spanish - Latin America). For more information, please see our As for the ammo, yes. When i try to enter the (player.additem000000f) cheat it doesnt work, Why? Morrowind May Modathon and Skywind Gameplay Preview. Primarily, this is found in disabled dialogue options, such as a conversation with. Weapons with a higher DAM that you give them do need ammunition supplied. A new Elder Scrolls game? -spoilers-. The personalities of the companions in Fallout: New Vegas are all quite interesting, but one of the most interesting in the game is Veronica. Generic Doubly-Linked-Lists C implementation. 5 Followers have Magical Companion Ammo for their default guns, but if you want them to use any other weapons, you'll need to supply them with ammo. All trademarks are property of their respective owners in the US and other countries. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. These companions are only available while playing the Dead Money add-on, they are only temporary and will not follow the Courier around as standard companions do: These companions are only available while playing the Honest Hearts add-on, they are only temporary and will not follow the Courier around as standard companions do: Temporary followers are NPCs that can accompany the player character during quests, or they might even offer their support only for a limited time or within a certain area. How do you get the key to open a set of doors in sunset sarsaparilla headquarters? A solution is recruiting the one that the other companions are ganging up on, so that they are essential.

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